An Introduction to Mahid
The legends of Hadrok, also called The Denying one, King of Want, and The Taker, paint him as an aged and very dour god who considers himself (as does his faithful) the ultimate authority in all things. Any of Hadrok’s worshipers will tell you that deep in whichever one of the great glaciers is nearest the speaker’s homeland lies an icy fortress, where Hadrok sits on a cold stone, burdened with a heavy iron crown.
Here he reviews the doings of all living things and sets their destinies in accordance with their evils, so that no vile deed may go unpunished. Indeed, it is said that even the glacier(s) he inhabits is his own doing; a punishment for Elanta of her followers’ denial of himself, or of all the gods if you ask someone who believes in many of them. Between this grim task and his ancient romantic claim on the fickle and blatantly unfaithful (or perhaps merely uncomprehending) Ydra, perhaps his eternal sour continence is inevitable.
Anyone seeking to avoid a grim fate might live by Hadrok’s principles, but his true worshipers tend to be judges, leaders, and royalty who take their work seriously… or wish to appear that they do. Properly practiced, his faith is to seek an ordered, harmonious balance between fairness and good judgment, and to bring punishment to the wicked. Unfortunately, it takes little effort to find those that fail to apply the former to the latter.
4e players may treat Hadrok as having the domains of Winter, Justice, and Fate.